Social and Ethical Uses of Technology
Hello! Welcome to our site where we explore the topics of social and ethical uses of technology and healthy practices in educational technology We are MAET Summer 2012 group ΧΦΜ@msu. Our hybrid program at Michigan State University for educators and educational leaders has involved understanding and discussing educational technology and its relationship to student learning and achievement.
This site is intended to provide a thoughtful collection of annotated resources to help guide students, teachers, and educational leaders in evaluating technology tools that will increase the skills and knowledge necessary to learn, teach, or support effectively. This information also helps one live productively in an increasingly global and digital world while maintaining a legal and social presence.
This site is intended to provide a thoughtful collection of annotated resources to help guide students, teachers, and educational leaders in evaluating technology tools that will increase the skills and knowledge necessary to learn, teach, or support effectively. This information also helps one live productively in an increasingly global and digital world while maintaining a legal and social presence.
According to The National Educational Technology Standards,
Students (NETS-S) should:
- understand the ethical, cultural, and societal issues related to technology.
- practice responsible use of technology systems, information and software.
- develop positive attitudes toward technology uses that support life-long learning, collaboration, personal pursuits and productivity.
- model and tech legal and ethical practices related to technology use.
- apply technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities.
- identify and use technology resources that affirm diversity.
- promote safe and healthy use of technology resources.
- facilitate equitable access to technology resources for all students.
- ensure equity of access to technology resources that enable and empower all learners and educators.
- identify, communicate, model, and enforce social, legal, and ethical practices to promote responsible use of technology.
- promote and enforce privacy, security, and online safety related to the use of technology.
- promote and enforce environmentally safe and healthy practices in the use of technology.
- participate in the development of policies that clearly enforce copyright law and assign ownership of intellectual property developed with district resources.
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Relevant Concepts Explored in the Social and Ethical Uses of Technology
The topics explored are defined below:
Copyright: a legal concept, enacted by most governments, giving the creator of an original work exclusive rights to it, usually for limited time (defined by Wikipedia).
Digital Equity: defined as equal access and opportunity to digital tools, resources, and services to increase digital knowledge, awareness, and skills (Davis, T.; Fuller, M.; Jackson, S.; Pittman, J.; Sweet, J. A National Consideration of Digital Equity).
Intellectual Property (IP): is a term referring to a number of distinct types of expressions for which a set of monopoly rights are recognized under the corresponding fields of law (defined by Wikipedia).
Digital Citizenship: a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately (definition courtesy of Mike Ribble, http://www.digitalcitizenship.net/).
Social Media: includes web-based and mobile based technologies which are used to turn communication into interactive dialogue among organizations, communities, and individuals. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content." (defined by Wikipedia).
Copyright: a legal concept, enacted by most governments, giving the creator of an original work exclusive rights to it, usually for limited time (defined by Wikipedia).
Digital Equity: defined as equal access and opportunity to digital tools, resources, and services to increase digital knowledge, awareness, and skills (Davis, T.; Fuller, M.; Jackson, S.; Pittman, J.; Sweet, J. A National Consideration of Digital Equity).
Intellectual Property (IP): is a term referring to a number of distinct types of expressions for which a set of monopoly rights are recognized under the corresponding fields of law (defined by Wikipedia).
Digital Citizenship: a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately (definition courtesy of Mike Ribble, http://www.digitalcitizenship.net/).
Social Media: includes web-based and mobile based technologies which are used to turn communication into interactive dialogue among organizations, communities, and individuals. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content." (defined by Wikipedia).